<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-7825228553392473517.post9132249825940810995..comments</id><updated>2011-12-22T09:19:39.067Z</updated><category term='Guitar Hero'/><category term='xbox live'/><category term='xbla'/><category term='live'/><category term='development diary'/><category term='barfly'/><category term='Game4'/><category term='top ten'/><category term='puzzle quest'/><category term='playstation 3'/><category term='World of Warcraft'/><category term='Team Mango'/><category term='C#.net'/><category term='Band'/><category term='Gravsheep'/><category term='AJAX'/><category term='playing house'/><category term='Nokia Lumia 800'/><category term='general'/><category term='orange box'/><category term='Stalker'/><category term='Windows Phone 7 Development'/><category term='camden fire'/><category term='game development'/><category term='WP7Dev'/><category term='overlord'/><category term='games development'/><category term='portal'/><category term='app'/><category term='Dysnomia'/><category term='Geocaching'/><category term='ame4'/><category term='WP7 Development'/><category term='half life'/><category term='Retrobution'/><category term='the dan bignell experience'/><category term='facebook'/><category term='pointless quest'/><category term='Dreamland'/><category term='N+'/><category term='Gaming'/><category term='Dream Build Play'/><category term='stored procedures'/><category term='ps3'/><category term='best of 2007'/><category term='play.com live'/><category term='Christmas'/><category term='IG'/><category term='XBLIG'/><category term='WP7'/><category term='ASP'/><category term='music'/><category term='xna'/><category term='pennys dropped'/><category term='2007'/><category term='Tombstoning'/><category term='web services'/><category term='Blogging'/><category term='online'/><category term='dark tranquillity'/><category term='html mmorpg'/><category term='7cache'/><category term='Webservices'/><category term='Windows Phone 7'/><category term='Development'/><category term='camden'/><category term='gdc'/><category term='gig'/><category term='Samsung Omnia 7'/><category term='metal'/><category term='sql'/><category term='Call of Duty 4'/><category term='Puritan Slain'/><category term='community games'/><category term='Japan'/><category term='tile engine'/><category term='Myself'/><category term='xbox 360'/><category term='origin unknown'/><category term='Indie Games'/><category term='post mortem'/><category term='run'/><category term='gears of war 2'/><category term='adventure game'/><category term='Asteroid Armageddon'/><category term='dorset'/><category term='.NET'/><category term='wedgewood rooms'/><title type='text'>Comments on So I got this Blog thing...: Phone 7 XNA Tile Engine Base Solution</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.garethpw.co.uk/feeds/9132249825940810995/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html'/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-1042065285456388746</id><published>2011-12-22T09:19:39.067Z</published><updated>2011-12-22T09:19:39.067Z</updated><title type='text'>Hey I&amp;#39;m having trouble figuring how to add mor...</title><content type='html'>Hey I&amp;#39;m having trouble figuring how to add more tile sets. Ive tried to set the tile and layers like you suggested but nothing i get no collisions (i also tried to check what the properties were on the wall layer and TileSet1 and it appears they do not have any properties configured)&lt;br /&gt;&lt;br /&gt;what would be the proper way to enter a house or dungeon (would you use an object (placed on top of the tile that represent the door) that loads another screen?&lt;br /&gt;&lt;br /&gt;sorry for all the questions (i&amp;#39;m a noob)&lt;br /&gt;&lt;br /&gt;Either way great source code thanks for putting it out there</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/1042065285456388746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/1042065285456388746'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1324545579067#c1042065285456388746' title=''/><author><name>Nexus1216</name><uri>http://www.blogger.com/profile/10571152159937013843</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-5320664'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-319942280643533372</id><published>2011-09-21T11:36:33.794+01:00</published><updated>2011-09-21T11:36:33.794+01:00</updated><title type='text'>Hi, 

Thanks for this wonderful sample (and the up...</title><content type='html'>Hi, &lt;br /&gt;&lt;br /&gt;Thanks for this wonderful sample (and the updated version). &lt;br /&gt;I really appreciate to see the use of TiledLib, screen management and all other stuff (inputs, ...).&lt;br /&gt;&lt;br /&gt;Your sample seems so good and self explanatory to me, i just have to thank and congratualte you about this :)&lt;br /&gt;&lt;br /&gt;I also noticed and appreciate the link to LostGarden tiles.&lt;br /&gt;&lt;br /&gt;Then, I just have a question about the wizard. I didn&amp;#39;t find it at lost garden (I&amp;#39;m sorry if I just missed it, but really spent time to try to find it :s).&lt;br /&gt;&lt;br /&gt;* Could you please let me know where it is coming from and, if it is coming from you, the license terms concerning it ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thank you for considering this question, and anyway, thanks again for this really good sample. It did just kick my ass to get back on duty, and make my own game little further again :)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/319942280643533372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/319942280643533372'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1316601393794#c319942280643533372' title=''/><author><name>Yogi</name><uri>http://www.blogger.com/profile/15931715217847575399</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-479899741'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-7554399851721875187</id><published>2011-02-14T10:19:26.233Z</published><updated>2011-02-14T10:19:26.233Z</updated><title type='text'>This is so useful. I&amp;#39;ve been making the same 2...</title><content type='html'>This is so useful. I&amp;#39;ve been making the same 2D RTS game for Android and Windows Phone 7 as a college project. I was halfway through making the thing before I found this. I can code but it is my first attempt at a game. Your engine is saving me a great deal of work and helping me understand many concepts I was having trouble with. Thank you so much for this.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/7554399851721875187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/7554399851721875187'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1297678766233#c7554399851721875187' title=''/><author><name>Ruairí</name><uri>http://www.blogger.com/profile/06278235768596107468</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1611884585'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-7600226059374221523</id><published>2010-10-05T17:17:58.285+01:00</published><updated>2010-10-05T17:17:58.285+01:00</updated><title type='text'>Thank you Sir!

I actually have been working on my...</title><content type='html'>Thank you Sir!&lt;br /&gt;&lt;br /&gt;I actually have been working on my project for a while. I, however, have been using rectangle-based collision detection, so I found your pixel-based quite convenient. That&amp;#39;s why I am trying to adopt it.&lt;br /&gt;&lt;br /&gt;I guess I&amp;#39;m having trouble because I use the latest version of Nick&amp;#39;s TiledLib, while you went ahead and forked a different variation.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/7600226059374221523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/7600226059374221523'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1286295478285#c7600226059374221523' title=''/><author><name>Esente</name><uri>http://www.blogger.com/profile/00961686509868667829</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-87273094'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-4112127548177827034</id><published>2010-10-05T14:32:17.211+01:00</published><updated>2010-10-05T14:32:17.211+01:00</updated><title type='text'>I wasn&amp;#39;t planning on a 3.1 version, but it wou...</title><content type='html'>I wasn&amp;#39;t planning on a 3.1 version, but it wouldn&amp;#39;t be too hard to convert. You would have to be aware of the changes that were made from 3.1 -&amp;gt; 4.0, in particular to BlendStates and the Color constructor.&lt;br /&gt;&lt;br /&gt;- Start a new 3.1 Windows game&lt;br /&gt;- Download the 3.1 Gamestate Management sample, copy all the classes across to your project and rename namespaces. Compile.&lt;br /&gt;- Download my 4.0 HiDef solution, copy and add the Tiled content pipeline library and TiledLib projects to your solution. Also copy across my Player class if you want to use it as a base.&lt;br /&gt;- Compile and fix errors, such as replacing Color*alpha to new Color(color, alpha)&lt;br /&gt;- Pick out relevant bits from either of my GameplayScreens and add them to your GameplayScreen.&lt;br /&gt;&lt;br /&gt;If I find myself with some spare time, I&amp;#39;ll create a 3.1 build, but you should probably consider moving to 4.0 anyway, especially as you&amp;#39;re just starting the project :)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/4112127548177827034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/4112127548177827034'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1286285537211#c4112127548177827034' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-5442567164090784407</id><published>2010-10-04T17:32:35.081+01:00</published><updated>2010-10-04T17:32:35.081+01:00</updated><title type='text'>Yes, I&amp;#39;m using XNA3.1 since I don&amp;#39;t work o...</title><content type='html'>Yes, I&amp;#39;m using XNA3.1 since I don&amp;#39;t work on Phone 7. I checked your latest post, but it uses XNA 4.0 also. Is there anyway to modify it to be compatible to 3.1?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/5442567164090784407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/5442567164090784407'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1286209955081#c5442567164090784407' title=''/><author><name>Esente</name><uri>http://www.blogger.com/profile/00961686509868667829</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-87273094'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-650363938656269614</id><published>2010-10-04T08:16:35.894+01:00</published><updated>2010-10-04T08:16:35.894+01:00</updated><title type='text'>The solution is for XNA version 4, the latest rele...</title><content type='html'>The solution is for XNA version 4, the latest release. The ability to multiply a base Color to apply alpha is a new XNA 4 feature, so is it possible you&amp;#39;re trying to compile using an older version of XNA?&lt;br /&gt;&lt;br /&gt;Either way, you&amp;#39;ll probably want to see my latest post here: &lt;a href="http://fatsweb.blogspot.com/2010/10/xna-tile-engine-base-solution-updates.html" rel="nofollow"&gt;http://fatsweb.blogspot.com/2010/10/xna-tile-engine-base-solution-updates.html&lt;/a&gt; for a Windows and Xbox 360 version of the solution.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/650363938656269614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/650363938656269614'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1286176595894#c650363938656269614' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-3141230384712046149</id><published>2010-10-04T05:10:58.015+01:00</published><updated>2010-10-04T05:10:58.015+01:00</updated><title type='text'>In your modified &amp;quot;Map.cs&amp;quot; in TiledLib na...</title><content type='html'>In your modified &amp;quot;Map.cs&amp;quot; in TiledLib namespace, you have this line in the Draw function:&lt;br /&gt;&lt;br /&gt;DrawLayer(spriteBatch, layer, gameCamera, Vector2.Zero, 1.0f, Color.White * l.Opacity);&lt;br /&gt;&lt;br /&gt;The compiler gives me error:&lt;br /&gt;&lt;br /&gt;Operator &amp;#39;*&amp;#39; cannot be applied to operands of type &amp;#39;Microsoft.Xna.Framework.Graphics.Color&amp;#39; and &amp;#39;float&amp;#39;&lt;br /&gt;&lt;br /&gt;I&amp;#39;m trying to re-use your engine for my Windows-based project.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/3141230384712046149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/9132249825940810995/comments/default/3141230384712046149'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html?showComment=1286165458015#c3141230384712046149' title=''/><author><name>Esente</name><uri>http://www.blogger.com/profile/00961686509868667829</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/09/phone-7-xna-tile-engine-base-solution.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-9132249825940810995' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/9132249825940810995' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-87273094'/></entry></feed>
