<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-7825228553392473517.post8732786415724620032..comments</id><updated>2011-12-20T17:55:46.739Z</updated><category term='Guitar Hero'/><category term='xbox live'/><category term='xbla'/><category term='live'/><category term='development diary'/><category term='barfly'/><category term='Game4'/><category term='top ten'/><category term='puzzle quest'/><category term='playstation 3'/><category term='World of Warcraft'/><category term='Team Mango'/><category term='C#.net'/><category term='Band'/><category term='Gravsheep'/><category term='AJAX'/><category term='playing house'/><category term='Nokia Lumia 800'/><category term='general'/><category term='orange box'/><category term='Stalker'/><category term='Windows Phone 7 Development'/><category term='camden fire'/><category term='game development'/><category term='WP7Dev'/><category term='overlord'/><category term='games development'/><category term='portal'/><category term='app'/><category term='Dysnomia'/><category term='Geocaching'/><category term='ame4'/><category term='WP7 Development'/><category term='half life'/><category term='Retrobution'/><category term='the dan bignell experience'/><category term='facebook'/><category term='pointless quest'/><category term='Dreamland'/><category term='N+'/><category term='Gaming'/><category term='Dream Build Play'/><category term='stored procedures'/><category term='ps3'/><category term='best of 2007'/><category term='play.com live'/><category term='Christmas'/><category term='IG'/><category term='XBLIG'/><category term='WP7'/><category term='ASP'/><category term='music'/><category term='xna'/><category term='pennys dropped'/><category term='2007'/><category term='Tombstoning'/><category term='web services'/><category term='Blogging'/><category term='online'/><category term='dark tranquillity'/><category term='html mmorpg'/><category term='7cache'/><category term='Webservices'/><category term='Windows Phone 7'/><category term='Development'/><category term='camden'/><category term='gdc'/><category term='gig'/><category term='Samsung Omnia 7'/><category term='metal'/><category term='sql'/><category term='Call of Duty 4'/><category term='Puritan Slain'/><category term='community games'/><category term='Japan'/><category term='tile engine'/><category term='Myself'/><category term='xbox 360'/><category term='origin unknown'/><category term='Indie Games'/><category term='post mortem'/><category term='run'/><category term='gears of war 2'/><category term='adventure game'/><category term='Asteroid Armageddon'/><category term='dorset'/><category term='.NET'/><category term='wedgewood rooms'/><title type='text'>Comments on So I got this Blog thing...: XNA Tile Engine Base Solution Updates</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.garethpw.co.uk/feeds/8732786415724620032/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html'/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-8807846320532551684</id><published>2011-12-20T17:55:46.739Z</published><updated>2011-12-20T17:55:46.739Z</updated><title type='text'>Hey I&amp;#39;m having trouble figuring how to add mor...</title><content type='html'>Hey I&amp;#39;m having trouble figuring how to add more tile sets. Ive tried to set the tile and layers like you suggested but nothing i get no collisions (i also tried to check what the properties were on the wall layer and TileSet1 and it appears they do not have any properties configured)&lt;br /&gt;&lt;br /&gt;what would be the proper way to enter a house or dungeon (would you use an object (placed on top of the tile that represent the door) that loads another screen?&lt;br /&gt;&lt;br /&gt;sorry for all the questions (i&amp;#39;m a noob)&lt;br /&gt;&lt;br /&gt;Either way great source code thanks for putting it out there</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/8807846320532551684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/8807846320532551684'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1324403746739#c8807846320532551684' title=''/><author><name>Nexus1216</name><uri>http://www.blogger.com/profile/10571152159937013843</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-5320664'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-3489072419964291938</id><published>2011-06-25T00:49:13.134+01:00</published><updated>2011-06-25T00:49:13.134+01:00</updated><title type='text'>I want to try this engine out soooo bad, but when ...</title><content type='html'>I want to try this engine out soooo bad, but when I try to compile i get this error [CODE]Error 1 Building content threw InvalidOperationException: Cyclic reference found while serializing System.Xml.XmlDocument. You may be missing a ContentSerializerAttribute.SharedResource flag.&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[T](T value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[T](T value, ContentTypeWriter typeWriter)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriterMemberHelper.Write(ContentWriter output, Object parentInstance)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriter.Write(ContentWriter output, Object value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriter.Write(ContentWriter output, Object value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriter.Write(ContentWriter output, Object value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.InvokeWriter[T](T value, ContentTypeWriter writer)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[T](T value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[T](T value, ContentTypeWriter typeWriter)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriterMemberHelper.Write(ContentWriter output, Object parentInstance)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriter.Write(ContentWriter output, Object value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ReflectiveWriter.Write(ContentWriter output, Object value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.InvokeWriter[T](T value, ContentTypeWriter writer)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter.WriteObject[T](T value)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentCompiler.Compile(Stream output, Object value, TargetPlatform targetPlatform, GraphicsProfile targetProfile, Boolean compressContent, String rootDirectory, String referenceRelocationPath)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.SerializeOutputAsset(BuildItem item, Object assetData, String outputFilename)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.SerializeAsset(BuildItem item, Object assetData)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()&lt;br /&gt;   at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]&amp;amp; outputContent, String[]&amp;amp; rebuiltContent, String[]&amp;amp; intermediates, Dictionary`2&amp;amp; dependencyTimestamps, KeyValuePair`2[]&amp;amp; warnings) c:\users\kim\documents\visual studio 2010\Projects\HiDefTileBaseGame\HiDefTileBaseGame\HiDefTileBaseGameContent\Maps\TestMap.tmx HiDefTileBaseGame[/CODE]&lt;br /&gt;&lt;br /&gt;Do you know anyway around this ?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/3489072419964291938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/3489072419964291938'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1308959353134#c3489072419964291938' title=''/><author><name>dubca7</name><uri>http://www.blogger.com/profile/17199228985249847123</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1394745896'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-7064659132666765353</id><published>2011-04-28T04:06:49.187+01:00</published><updated>2011-04-28T04:06:49.187+01:00</updated><title type='text'>Sorry, email is johnnyr_game at yahoo.com</title><content type='html'>Sorry, email is johnnyr_game at yahoo.com</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7064659132666765353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7064659132666765353'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1303960009187#c7064659132666765353' title=''/><author><name>69942284-7144-11e0-a58b-000bcdcb471e</name><uri>https://openid.aol.com/opaque/69942284-7144-11e0-a58b-000bcdcb471e</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1785170686'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-6976437740504845205</id><published>2011-04-28T04:05:48.058+01:00</published><updated>2011-04-28T04:05:48.058+01:00</updated><title type='text'>This is absolutely amazing. I just wish I knew how...</title><content type='html'>This is absolutely amazing. I just wish I knew how to use it =(&lt;br /&gt;&lt;br /&gt;would there be anyone willing to chat with me for a little while, to answer a few questions on utilizing this engine? I&amp;#39;ve been looking at the code, and while I&amp;#39;m starting to wrap my head around it I&amp;#39;m still pretty confused.&lt;br /&gt;&lt;br /&gt;If anyone is willing I would really appreciate it. My email is johnnyyr_game at yahoo.com. &lt;br /&gt;&lt;br /&gt;Thanks!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/6976437740504845205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/6976437740504845205'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1303959948058#c6976437740504845205' title=''/><author><name>69942284-7144-11e0-a58b-000bcdcb471e</name><uri>https://openid.aol.com/opaque/69942284-7144-11e0-a58b-000bcdcb471e</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1785170686'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-2429980103885190681</id><published>2011-03-30T18:23:47.757+01:00</published><updated>2011-03-30T18:23:47.757+01:00</updated><title type='text'>Sorry for spamming, googleaccount seems to mess up...</title><content type='html'>Sorry for spamming, googleaccount seems to mess up comments, i deleted the other comment because on my screen it didnt show on the comments, and i figured it out. Keep it up!&lt;br /&gt;you may delete this post if you want.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2429980103885190681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2429980103885190681'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1301505827757#c2429980103885190681' title=''/><author><name>robin_vj</name><uri>http://www.blogger.com/profile/12118846857149072749</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-921015538'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-6587739829204527533</id><published>2011-03-30T18:21:18.158+01:00</published><updated>2011-03-30T18:21:18.158+01:00</updated><title type='text'>Hey,
Great engine if been messing around with it b...</title><content type='html'>Hey,&lt;br /&gt;Great engine if been messing around with it but i cant seem to figure out how to add a &amp;quot;Light&amp;quot; to the game, i want to add a light just like the one on the playersprite but i want to be able to place it somewere on the map like with vector 2, any ideas?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/6587739829204527533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/6587739829204527533'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1301505678158#c6587739829204527533' title=''/><author><name>robin_vj</name><uri>http://www.blogger.com/profile/12118846857149072749</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-921015538'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-493244871062315669</id><published>2011-03-14T13:33:53.036Z</published><updated>2011-03-14T13:33:53.036Z</updated><title type='text'>Going to reply to a post that was removed, just to...</title><content type='html'>Going to reply to a post that was removed, just to help those with the same question.&lt;br /&gt;&lt;br /&gt;With regards to how collision and parallax scrolling work in the engine, pay very close attention to the properties on layers in the test maps supplied with the solution in Tiled.&lt;br /&gt;&lt;br /&gt;For collision detection, you need to set a property called &amp;quot;Collision&amp;quot; with a value of &amp;quot;On&amp;quot; on the layer you want collisions active on.&lt;br /&gt;&lt;br /&gt;You also need to set a property on the FIRST (top-left most) tile of each tileset you want to generate collision data for. That property should be called &amp;quot;CollisionSet&amp;quot; and have a value of &amp;quot;True&amp;quot;. I had to do it that way because you can&amp;#39;t set properties on tilesets themselves, only single tiles.&lt;br /&gt;&lt;br /&gt;You can out how all the other stuff works by looking at the draw and player movement code in the solution.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/493244871062315669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/493244871062315669'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1300109633036#c493244871062315669' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-5281558319045203067</id><published>2011-03-13T16:25:47.448Z</published><updated>2011-03-13T16:25:47.448Z</updated><title type='text'></title><content type='html'>This comment has been removed by the author.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/5281558319045203067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/5281558319045203067'/><author><name>robin_vj</name><uri>http://www.blogger.com/profile/12118846857149072749</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.contentRemoved' value='true'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-921015538'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-2576248877152368704</id><published>2011-03-13T12:13:16.945Z</published><updated>2011-03-13T12:13:16.945Z</updated><title type='text'>Need more information, but to hazard a guess I&amp;#39...</title><content type='html'>Need more information, but to hazard a guess I&amp;#39;d say you need to set the TileSet directory in the Content Processor properties of the map when you include it in your Content project. Take a look at the properties of the maps in the original projects.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2576248877152368704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2576248877152368704'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1300018396945#c2576248877152368704' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-8643866827979080994</id><published>2011-03-10T18:32:52.168Z</published><updated>2011-03-10T18:32:52.168Z</updated><title type='text'>I&amp;#39;m trying to find out how to replace your Tes...</title><content type='html'>I&amp;#39;m trying to find out how to replace your TestMap and TileSet for the RPG, but switching out the files doesn&amp;#39;t seem to work.  What am I missing?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/8643866827979080994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/8643866827979080994'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1299781972168#c8643866827979080994' title=''/><author><name>Stoney</name><uri>http://www.blogger.com/profile/04105567058699093343</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1132856507'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-4310875113459644129</id><published>2011-02-28T01:52:23.713Z</published><updated>2011-02-28T01:52:23.713Z</updated><title type='text'>I wrote a little blog post about some of your stuf...</title><content type='html'>I wrote a little blog post about some of your stuff here, thought you might enjoy knowing~ I have a number of students competing in Microsoft&amp;#39;s ImagineCup, and I&amp;#39;ve been directing some of them towards your framework. Thanks for making public awesome stuff like this!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/4310875113459644129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/4310875113459644129'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1298857943713#c4310875113459644129' title=''/><author><name>Nick K</name><uri>http://www.blogger.com/profile/05232505606193811715</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01939958941566656891'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='24' src='http://2.bp.blogspot.com/-Myq52yNctt8/TWr6MIy52dI/AAAAAAAAAKQ/T_8JAjDFFjc/s220/Me1-smallest.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-202507014'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-7080630502884940439</id><published>2011-01-14T14:28:49.712Z</published><updated>2011-01-14T14:28:49.712Z</updated><title type='text'>As far as I&amp;#39;m concerned, all my code is free-t...</title><content type='html'>As far as I&amp;#39;m concerned, all my code is free-to-use for anything. It&amp;#39;s based on the Gamestate Management sample, which is also free to use but you may want to read the license for that on the App Hub.&lt;br /&gt;&lt;br /&gt;Then there&amp;#39;s Nick Gravelyns code for loading Tiled maps. His blog post about it is here:&lt;br /&gt;http://blog.nickgravelyn.com/2010/03/know-when-to-be-lazy/&lt;br /&gt;&lt;br /&gt;That should cover everything I&amp;#39;ve used as far as permissions are concerned.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7080630502884940439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7080630502884940439'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1295015329712#c7080630502884940439' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-183078752481557240</id><published>2011-01-13T21:42:52.684Z</published><updated>2011-01-13T21:42:52.684Z</updated><title type='text'>Hi Gareth,

Just wondering if I can use your tile ...</title><content type='html'>Hi Gareth,&lt;br /&gt;&lt;br /&gt;Just wondering if I can use your tile engine to make a game for re-selling or is for non commercial purposes only.&lt;br /&gt;&lt;br /&gt;Si</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/183078752481557240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/183078752481557240'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1294954972684#c183078752481557240' title=''/><author><name>Unknown Courier</name><uri>http://www.blogger.com/profile/03960344110652800427</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1582827880'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-1919945301031554700</id><published>2010-10-17T14:45:15.757+01:00</published><updated>2010-10-17T14:45:15.757+01:00</updated><title type='text'>I&amp;#39;ve been having a lot of fun with your TileEn...</title><content type='html'>I&amp;#39;ve been having a lot of fun with your TileEngine!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/1919945301031554700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/1919945301031554700'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1287323115757#c1919945301031554700' title=''/><author><name>Joe Zack</name><uri>http://www.blogger.com/profile/10382137237857150949</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://1.bp.blogspot.com/_yBjQ-Kt6NGU/S2rJShcyoRI/AAAAAAAAAgw/ktk7wYGD7AI/s1600-R/joe-face-small-239x300.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1501465526'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-4129330962685747884</id><published>2010-10-13T19:40:47.425+01:00</published><updated>2010-10-13T19:40:47.425+01:00</updated><title type='text'>Hi again,
after trying different kind of way to ma...</title><content type='html'>Hi again,&lt;br /&gt;after trying different kind of way to make it work, I made another project including your engine with the example.&lt;br /&gt;&lt;br /&gt;As you told me I placed some &amp;quot;System.Globalization.CultureInfo.InvariantCulture&amp;quot;&lt;br /&gt;when a float.Parse() was involved in an error.&lt;br /&gt;&lt;br /&gt;The error with the .tmx was entirely my fault, I don&amp;#39;t know why but when I unzipped your Engine the first time, both .tmx were&amp;#39;nt in the folder, so I just drag &amp;#39;n dropped them in the project ^^ A newb reflex.&lt;br /&gt;&lt;br /&gt;Anyway thanks for your support, maybe I will ask you some help when I won&amp;#39;t understand how your engine works because it comes without any documentation (When I&amp;#39;ll be trained with it, maybe I could give you a hand to continue to improve it (if it is needed :) ).&lt;br /&gt;&lt;br /&gt;Another question is that i&amp;#39;m looking for making a Metroïd-like plateform game, with which license is your engine ? Anyway, you&amp;#39;ll get some credits ;)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/4129330962685747884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/4129330962685747884'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1286995247425#c4129330962685747884' title=''/><author><name>yoann</name><uri>http://www.blogger.com/profile/15169715389565953534</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02736746424376540959'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1213538373'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-5726493758504055166</id><published>2010-10-13T15:55:57.148+01:00</published><updated>2010-10-13T15:55:57.148+01:00</updated><title type='text'>Check &lt;a href="http://1.bp.blogspot.com/_1p44RM4wS...</title><content type='html'>Check &lt;a href="http://1.bp.blogspot.com/_1p44RM4wSTU/TLXHtd78l-I/AAAAAAAAArM/k5AEvnpcXdg/s1600/mapprocessor.PNG" rel="nofollow"&gt;this setting&lt;/a&gt; on both of the .tmx content files. The TileSet directory should be &amp;quot;TileSets&amp;quot;. That&amp;#39;s all I can think of for that one.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/5726493758504055166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/5726493758504055166'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1286981757148#c5726493758504055166' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-3575707962278580310</id><published>2010-10-13T15:38:40.034+01:00</published><updated>2010-10-13T15:38:40.034+01:00</updated><title type='text'>Thanks for your answer.

I changed 
Opacity = floa...</title><content type='html'>Thanks for your answer.&lt;br /&gt;&lt;br /&gt;I changed &lt;br /&gt;Opacity = float.Parse(node.Attributes[&amp;quot;opacity&amp;quot;].Value);&lt;br /&gt;&lt;br /&gt;to:&lt;br /&gt;&lt;br /&gt;Opacity = float.Parse(node.Attributes[&amp;quot;opacity&amp;quot;].Value, System.Globalization.CultureInfo.InvariantCulture);&lt;br /&gt;&lt;br /&gt;It passed but, now i&amp;#39;m getting :&lt;br /&gt;&lt;br /&gt;Erreur 1 Missing asset &amp;quot;F:\HiDefTileBase\HiDefTileBase\HiDefTileBaseContent\Tileset.png&amp;quot;. F:\HiDefTileBase\HiDefTileBase\HiDefTileBaseContent\Maps\TestMap.tmx Windows Copy of HiDefTileBase&lt;br /&gt;&lt;br /&gt;I&amp;#39;m seriously thinking about deleting this french version to an english one :)&lt;br /&gt;&lt;br /&gt;Is it still linked to Globalization ?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/3575707962278580310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/3575707962278580310'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1286980720034#c3575707962278580310' title=''/><author><name>yoann</name><uri>http://www.blogger.com/profile/15169715389565953534</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02736746424376540959'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1213538373'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-2001492761976087004</id><published>2010-10-13T14:45:06.298+01:00</published><updated>2010-10-13T14:45:06.298+01:00</updated><title type='text'>Hi!

This will be a Globalization issue. The Frenc...</title><content type='html'>Hi!&lt;br /&gt;&lt;br /&gt;This will be a Globalization issue. The French regional settings are probably expecting a , instead of a . as a floating point separator.&lt;br /&gt;&lt;br /&gt;Try changing line 25 of TiledContentPipeline\ContentTypes\LayerContent from:&lt;br /&gt;&lt;br /&gt;Opacity = float.Parse(node.Attributes[&amp;quot;opacity&amp;quot;].Value);&lt;br /&gt;&lt;br /&gt;to:&lt;br /&gt;&lt;br /&gt;Opacity = float.Parse(node.Attributes[&amp;quot;opacity&amp;quot;].Value, CultureInfo.InvariantCulture);&lt;br /&gt;&lt;br /&gt;and see if it gets past it. If that line builds okay, there are other places in the solution that also use float.Parse(), so you&amp;#39;ll need to change the same thing throughout.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2001492761976087004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/2001492761976087004'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1286977506298#c2001492761976087004' title=''/><author><name>Gareth</name><uri>http://www.blogger.com/profile/07434732812542651095</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_1p44RM4wSTU/SVAHHGQQ-0I/AAAAAAAAAQE/iXiomTSSS9Y/S220/meeee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1240452088'/></entry><entry><id>tag:blogger.com,1999:blog-7825228553392473517.post-7791498856936962790</id><published>2010-10-13T14:05:38.834+01:00</published><updated>2010-10-13T14:05:38.834+01:00</updated><title type='text'>Hello,

I&amp;#39;m trying to use your 2D game engine,...</title><content type='html'>Hello,&lt;br /&gt;&lt;br /&gt;I&amp;#39;m trying to use your 2D game engine, it looks great but (there si always a but :( ) :&lt;br /&gt;&lt;br /&gt;I don&amp;#39;t undertand why when i&amp;#39;m trying to use it, on compilation i&amp;#39;m getting this error &lt;br /&gt;&lt;br /&gt;&amp;quot;Erreur 1 Building content threw FormatException: Le format de la chaîne d&amp;#39;entrée est incorrect.&lt;br /&gt;   à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)&lt;br /&gt;   à System.Single.Parse(String s)&lt;br /&gt;   à TiledContentPipeline.LayerContent..ctor(XmlNode node) dans F:\HiDefTileBase\TiledContentPipeline\Content Types\LayerContent.cs:ligne 25&lt;br /&gt;   à TiledContentPipeline.TileLayerContent..ctor(XmlNode node) dans F:\HiDefTileBase\TiledContentPipeline\Content Types\TileLayerContent.cs:ligne 12&lt;br /&gt;   à TiledContentPipeline.MapContent..ctor(XmlDocument document) dans F:\HiDefTileBase\TiledContentPipeline\Content Types\MapContent.cs:ligne 55&lt;br /&gt;   à TiledContentPipeline.TmxProcessor.Process(XmlDocument input, ContentProcessorContext context) dans F:\HiDefTileBase\TiledContentPipeline\TmxProcessor.cs:ligne 22&lt;br /&gt;   à Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)&lt;br /&gt;   à Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)&lt;br /&gt;   à Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)&lt;br /&gt;   à Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()&lt;br /&gt;   à Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]&amp;amp; outputContent, String[]&amp;amp; rebuiltContent, String[]&amp;amp; intermediates, Dictionary`2&amp;amp; dependencyTimestamps, KeyValuePair`2[]&amp;amp; warnings) F:\HiDefTileBase\HiDefTileBase\HiDefTileBaseContent\Maps\TestMap.tmx Windows Copy of HiDefTileBase&amp;quot;&lt;br /&gt;&lt;br /&gt;(Yep sorry it&amp;#39;s in French =) )&lt;br /&gt;It seems that there is an error on decoding Testmap.tmx.&lt;br /&gt;he fact is that I did&amp;#39;nt look at how maps are defined but This error on compiling your example is stucking me :)&lt;br /&gt;&lt;br /&gt;I would be very pleased if you could explain me were I lame.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7791498856936962790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7825228553392473517/8732786415724620032/comments/default/7791498856936962790'/><link rel='alternate' type='text/html' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html?showComment=1286975138834#c7791498856936962790' title=''/><author><name>yoann</name><uri>http://www.blogger.com/profile/15169715389565953534</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='02736746424376540959'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.garethpw.co.uk/2010/10/xna-tile-engine-base-solution-updates.html' ref='tag:blogger.com,1999:blog-7825228553392473517.post-8732786415724620032' source='http://www.blogger.com/feeds/7825228553392473517/posts/default/8732786415724620032' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1213538373'/></entry></feed>
