The result: Spatium Secondorum Decem, which roughly translates to Ten Second Room with my humble apologies to any Latin nerds that may read this! The theme for Ludum Dare 27 was indeed "Ten Seconds", and we had a basic idea of the game wanted to make before the theme was announced.
The engine itself is possibly the most exciting and technical piece of programming I've undertaken, and I have a game planned for next year that will be my return to multi-month release-worthy games.
I will more than likely make use of the engine for one more 1GAM entry, probably September's - but it will be completely different to Spatium, and nothing to do with the big game I have planned.
- Monogame / XNA
- C# .NET
- Visual Studio 2012
- Photoshop CS6
- Audition CS6
Clockwatching72 hours, baby! (With maybe 3x6 hours sleep ;)
- Paul, my jammin' buddy!
Ludum Dare Jam competition entry
- You can grab the Jam entry version here for Windows, OSX and Linux.
1GAM Post-competition enhanced version
Windows. Includes OpenAL redist to install if the game doesn't run.
- Spatium Secondorum Decem - Windows .zip
- Spatium Secondorum Decem - Mac OSX .zip
- Spatium Secondorum Decem- Linux .tar.gz