Thursday, 19 August 2010

Quarterly Report

Oh dear, looks like I reneged on my self-promise to blog at least once a month this year. No great surprise there. Usual excuses apply. So I've decided to make up for it with a series of three posts that will serve as a catch-up on the hectic four months since I released Dysnomia. Whether anyone still reads me, I have no idea. Drop me a comment or something!

Immediately after Dysnomia's release, I launched straight into my next XNA project that is now entitled "Run!". The next in this series of posts will be all about that particular game. In hindsight, I think it was way too soon to leap from finishing a 9-month development cycle into a new project. I had initially decided to take a couple of months and brush up on some XNA bits that I'm not strong at, such as shaders. But instead, I got right on with a new game - simply because the creative urge was still there.

In fact, one new game wasn't enough and I also started working on the engine for what will be the fourth Team Mango game. I'm not ready to talk about that one yet - but there are some cool ideas floating about. The idea was that I would have Run! finished by the end of June, and game four would be a six-month project to launch at the end of the year. That's not going to happen now.

You see, I've decided to grow up and get on the property ladder. Jenna and I started the hunt for a home at the beginning of the year, and in June we found a nice maisonette that's inside our rather humble price-range and put in an offer. That was the end of our six-month property search and we were sure we'd be all moved in by now.

However, after a six-week long wait full of stress, we were rejected by the first mortgage company that we applied to. The rejection was due to a change in circumstance that was bought up in the third week of our application, but for some reason we were strung out for a further three weeks before the rejection came through. Cue mad panic to secure a new mortgage before the vendor gave up on us.

As I write, we're two weeks into our second application, and things are looking way more positive. Keeping everything crossed for a swift resolution and hoping for a completion date sometime in September.

Having our own place will afford me the luxury of a spare bedroom office/studio which I struggled without during development of Dysnomia. Looking forward to having my own space to really crack on with the next two games. One we're fully settled, I'll have much more time not only for development, but also to be a more active XNA community member and maybe even fit in another couple of potential projects I have lined up, including something musical!

So, that's where I've been for the last four months - buying houses and nearly finishing a third XBLIG title. I'm tired, stressed, and in dire need of a holiday - but also extremely positive and excited about the coming months.

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