Monday, 18 May 2009

Team Mango Game 2

Without giving too much away, I thought I'd post regular updates on progress of Team Mango's second game, which is currently untitled. This weekend I was chatting with a couple of artists interested in the project, and I began working on the very basic parts of the game engine (state management and tilemap drawing) and began extending the GravSheep editor to support the extra features Game 2 will have.

All of the tile graphics are extremely temporary (assuming I *do* find an artist) and just for use in getting the editor and engine up and running. I love this early part of development - the bit between a blank screen and the final 20%.

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